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INFO

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A ten-year long journey of constant improvement

we're taking with our players.

Here, we'll tell you more about Rogue with the Dead as we see it.

What is RwtD?

Rogue with the Dead (or RwtD, as we usually shorten it,) is an original project from room6, a game development and publishing company in Kyoto, Japan—taking its name from the apartment room number of its headquarters.

After an initial period of individual development, RwtD went online on September 9th, 2022, now with a small team behind it. Despite the small team, in 2024 RwtD managed to celebrate two full years of service. Despite being our only online game, being an indie developer allows us to pursue our vision with the game and keep it evolving as we wish.

The concept behind RwtD

Our concept for RwtD was "a game that you can keep playing forever". We developed with the goal of creating a system that the players could enjoy while setting their own goals and finding motivation in constant evolution. We're shooting for 10 years of continued service for this game and we believe that, between how small our team is and how the game is entirely developed and run inside our company, we may just be able to achieve that.

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Our journey, your journey

One of the advantages of being a small, independent company is that we can create a close relationship with our players. They have a lot of ways to let us know what they think: Official streams, real-life events, social media, Discord, and more. To us, you're not just players—you're partners on this journey.

Sometimes, the comments we get sting a bit. But we read and take seriously all of them, and this helps us keep the playerbase happy.

RwtD has a score of 4.7 on Google Play and 4.9 on iOS.

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RwtD's artstyle(s)

We wanted RwtD to be intuitive to play but also good to look at, which is why we decided to combine two different artstyles.

The gameplay itseful uses pixel art to create punchy, sometimes cute visuals. On the other hand, the menus and UI use standard 2D illustrations to make them easier to read and use.

In other words, instead of going all out with the retro-nostalgia, we chose to go with what we considered the optimal choice for a smartphone game.

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